ScanNet++ Novel View Synthesis and 3D Semantic Understanding Challenge

CVPR 2026 Workshop, Denver CO

June 3rd Wednesday, Afternoon, Room 710


teaser


Introduction

Recent advances in generative modeling and semantic understanding have spurred significant interest in synthesis and understanding of 3D scenes. In 3D, there is significant potential in application areas, for instance augmented and virtual reality, computational photography, interior design, and autonomous mobile robots all require a deep understanding of 3D scene spaces.

We propose to offer the first benchmark challenge for novel view synthesis in large-scale 3D scenes, along with high-fidelity, large-vocabulary 3D semantic scene understanding -- where very complete, high-fidelity ground truth scene data is available. This is enabled through the new ScanNet++ dataset, which offers 1mm resolution laser scan geometry, high-quality DSLR image capture, and dense semantic annotations over 1000 class categories. In particular, existing view synthesis leverages data captured from a single continuous trajectory, where evaluation of novel views outside of the original trajectory capture is impossible. In contrast, our novel view synthesis challenge leverages test images captured intentionally outside of the train image trajectory, allowing for comprehensive evaluation of methods to test new, challenging scenarios for state-of-the-art methods.

Please download the dataset here and submit your result before May 22 to be considered for the challenge.

📢 New this year 📢 iPhone NVS Benchmark: train on commodity-level captures and test against high-quality DSLR images, and 360 degree RGB-D panoramic images. Check it out!


Schedule

Welcome and Introduction 1:00-1:10 PM
Invited Talk 1: Andrea Tagliasacchi: Explicit Representations for Novel View Synthesis and Generative Modeling Bio 1:10-1:50 PM

While radiance field methods have transformed novel view synthesis, many of their components still rely on implicit or neural ingredients that limit speed and expressivity. In this talk, I will present recent work revisiting explicit representations as a foundation for reconstruction and generation: Radiant Foam, a foam-based partition of space enabling real-time differentiable ray tracing; Power Foam, which unifies ray tracing and rasterization in a single framework; and Spherical Voronoi, a new explicit basis for directional appearance that surpasses strong neural baselines such as Zip-NeRF on standard benchmarks.

Invited Talk 2: David Novotny: Building physically-grounded world models: From feed-forward 3D to physically-grounded world models Bio 1:50-2:30 PM

Physically-grounded world models — for digital twinning, robotics, and simulation — all rely on a fast, feed-forward geometry estimator, whether geometry sits explicitly inside the architecture or is learned implicitly from data.

The talk traces VGGT models (VGGT, VGGT-Ω) that established this foundation, then introduces Echo-2 — SpAItial's 3D Gaussian Splatting world generator, producing real-time, editable, simulatable scenes from a single prompt.

Winner Talk: NVS on DSLR: PIM-NeRF2.0 (Zizhuang Wei)
NVS on iPhone: DVSM: Decoder-only View Synthesis Model Done Right (Cheng Sun)
3D Semantics: Volume Transformer: Revisiting Vanilla Transformers for 3D Scene Understanding (Kadir Yilmaz)
2:30-2:40 PM
2:40-2:50 PM
2:50-3:00 PM
Invited Talk 3: Or Litany: Seeing by Generating: Novel View Synthesis as a Route to 3D Understanding Bio 3:00-3:40 PM

Generative models have transformed how we synthesize images, video, and 3D content, but their relationship to understanding scenes is less obvious. This talk follows a single question through a series of projects: can we get better 3D scene understanding by getting really good at generating views? I'll start with 3DiffTection, where adding view-synthesis control to a 2D diffusion model turns its features 3D-aware enough to drive detection — a first hint that generation and understanding are two sides of one coin. That motivates a search for excellent novel view synthesis. A recurring obstacle however, exists: pretrained generators often deviate from what we ask of them. I'll show how to fix this. First without retraining, by steering attention maps when models built for NVS won't follow their control signal (Zero-to-Hero), and repurposing video diffusion models that were never trained for NVS at all (Time-to-Move). When training-free tricks run out, the question becomes how to train well: FlowBender shows that closing the loop with feedback beats simply adding data, and Realiz3D tackles the synthetic-to-real gap by separating control from visual domain. I'll close with what I still don't know: whether all this progress on generation actually bought us better understanding?

Invited Talk 4: Peter Hedman: You Can't Wear a World Model: Generating 3D for AR/VR Bio 3:40-4:20 PM

Real-time world models now generate interactive environments at 720p on datacenter GPUs. However, AR/VR headsets demand stereo rendering at 72+ Hz on mobile chips drawing a few watts — a gap of roughly 100x in compute efficiency. You cannot wear a world model. This talk argues that explicit 3D representations, particularly 3D Gaussian Splatting, remain essential for wearable displays. I survey three frontiers: making 3DGS fast enough for mobile VR, generating Gaussians from sparse captures via camera-controlled diffusion models, and directly producing 3D Gaussians through flow matching — blurring the line between reconstruction and generation.

Invited Talk 5: Deva Ramanan: Good Old Fashioned 3D Vision vs Pixel Generation. What Will Win Out? Bio 4:20-5:00 PM

Three-dimensional understanding is a central challenge in computer vision, with direct applications to robotics and augmented reality. While classically framed as optimization-based SfM, recent methods have shown promising results via feedforward 3D prediction. In the first part of the talk, I will discuss our efforts in this space, and point out particular wins for the feedforward 3D approach, including metric understanding, time-varying dynamics, and hidden surface reconstruction. In the second part of the talk, I will discuss our efforts on implicit 3D understanding with pixel-level generation via diffusion/flow. Here, crucial issues include disentangling camera and scene motion. Finally, I'll conclude with some opinions on how these schools of thought might coexist. In particular, I will argue that explicit 3D reconstruction will remain useful for controllable and memory-efficient pixel generation.

Panel Discussion and Conclusion 5:00-5:30 PM


Invited Speakers

Andrea Tagliasacchi is an Associate Professor at Simon Fraser University (Vancouver, Canada) where he holds the appointment of Visual Computing Research Chair within the school of computing science. He is also a part-time (20%) staff research scientist at Google DeepMind (Toronto, Canada), as well as an associate professor (status only) in the computer science department at the University of Toronto. Before joining SFU, he spent four wonderful years as a full-time researcher at Google (mentored by Paul Lalonde, Geoffrey Hinton, and David Fleet). Before joining Google, he was an assistant professor at the University of Victoria (2015-2017), where he held the Industrial Research Chair in 3D Sensing (jointly sponsored by Google and Intel). His alma mater include EPFL (postdoc), SFU (PhD, NSERC Alexander Graham Bell fellow) and Politecnico di Milano (MSc, gold medalist). Several of his papers have received best-paper award nominations at top-tier graphics and vision conferences, and he is the recipient of the 2015 SGP best paper award, the 2020 CVPR best student paper award, and the 2024 CVPR best paper award (honorable mention). His research focuses on 3D visual perception, which lies at the intersection of computer vision, computer graphics and machine learning.


David Novotny is a Computer Vision Researcher specializing in 3D computer vision. Previously he was a Research Scientist at Meta AI Research London, and a DPhil student at the Visual Geometry Group, University of Oxford funded by Naver Labs Europe. His supervisors were Diane Larlus (Naver Labs Europe) and Andrea Vedaldi (University of Oxford). His research is focused around deep learning for 3D reconstruction (creating virtual twins) and 3D generative AI.


Or Litany is a Senior Research Scientist at NVIDIA's Spatial Intelligence Lab and an Assistant Professor at the Technion, specializing in 3D computer vision and generative AI. He is a 2023 Azrieli Faculty Fellow and Taub Fellow. He conducted postdoctoral research at Stanford University under Prof. Leonidas Guibas and at FAIR hosted by Prof. Jitendra Malik. He completed his PhD at Tel Aviv University advised by Prof.Alex Bronstein. Specializing in artificial intelligence (AI) for computer vision, Or’s work emphasizes the generation, reconstruction, and semantic interpretation of 4D digital environments.


Peter Hedman is a Senior Staff Research Scientist at Meta in London, where he builds immersive 3D experiences (currently working on Hyperscape). His research focuses on view synthesis, image-based rendering, and neural rendering, and includes widely-cited work such as Mip-NeRF and Mip-NeRF 360. He completed his PhD at University College London (2014–2019) with the dissertation “Viewpoint-Free Photography for Virtual Reality”, supervised by Gabriel Brostow and Tobias Ritschel.


Deva Ramanan is a Professor in the Robotics Institute at Carnegie-Mellon University and the former director of the CMU Center for Autonomous Vehicle Research. His research interests span computer vision, computer graphics, and machine learning. He was awarded the Longuet-Higgins Prize for fundamental contributions in computer vision in 2024 and 2018, was recognized for best paper finalist / honorable mention awards in ICCV 2021, ECCV 2020, and CVPR 2019. Additionally, he was named a National Academy of Sciences Kavli Fellow in 2013, named one of Popular Science's Brilliant 10 researchers in 2012, was awarded the IEEE PAMI Young Researcher Award in 2012, and won the PASCAL VOC Lifetime Achievement Prize in 2010, and the David Marr Prize in 2009. His work is supported by NSF, ONR, DARPA, as well as industrial collaborations with Intel, Google, and Microsoft. He served at the program chair of the IEEE Computer Vision and Pattern Recognition (CVPR) 2018 and will serve as the lead general chair of CVPR 2027. He is on the editorial board of the International Journal of Computer Vision (IJCV) and is an associate editor for the IEEE Transactions on Pattern Analysis and Machine Intelligence (PAMI). He regularly serves as a senior program committee member for CVPR, the International Conference on Computer Vision (ICCV), and the European Conference on Computer Vision (ECCV). He also regularly serves on NSF panels for computer vision and machine learning.


Organizers

Angela Dai
Technical University of Munich
Yueh-Cheng Liu
Technical University of Munich
Chandan Yeshwanth
Technical University of Munich
Matthias Niessner
Technical University of Munich