Results for Gaussian Splatting w/ exposure compensation

Submission info

Full name 3D Gaussian Splatting for Real-Time Radiance Field Rendering
Publication title 3D Gaussian Splatting for Real-Time Radiance Field Rendering
Publication authors Bernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George Drettakis
Publication venue SIGGRAPH 2023
Publication url https://arxiv.org/abs/2308.04079
Project link https://github.com/graphdeco-inria/gaussian-splatting?tab=readme-ov-file#exposure-compensation
Hardware RTX 2080
Use other data No
Last edited 21 May, 2026

Method details

Results

PSNR SSIM LPIPS
Original 15.1703 0.8234 0.4245
Color-corrected 20.0273 0.8505 0.3494