| Full name | 3D Gaussian Splatting for Real-Time Radiance Field Rendering |
|---|---|
| Publication title | 3D Gaussian Splatting for Real-Time Radiance Field Rendering |
| Publication authors | Bernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George Drettakis |
| Publication venue | SIGGRAPH 2023 |
| Publication url | https://arxiv.org/abs/2308.04079 |
| Project link | https://github.com/graphdeco-inria/gaussian-splatting?tab=readme-ov-file#exposure-compensation |
| Hardware | RTX 2080 |
| Use other data | No |
| Last edited | 13 October, 2025 |
| PSNR | SSIM | LPIPS | |
|---|---|---|---|
| Original | 15.1383 | 0.8210 | 0.4274 |
| Color-corrected | 19.9357 | 0.8479 | 0.3525 |